AI Insights · Timothy · July 2024
Top Snake Games in Denmark Q2 2024
Discover the performance of the top 5 snake games in Denmark during Q2 2024, including trends in downloads, revenue, and weekly active users.
During the second quarter of 2024, the top five snake games on a unified platform in Denmark showcased a variety of performance trends in terms of downloads, revenue, and weekly active users. Here’s a closer look at how each game fared:
Snake Clash! from Supercent, Inc. saw a steady revenue stream, peaking at $147 in the first week of April and maintaining an average weekly revenue around $130. Downloads fluctuated, with a notable peak of 2.4K in the last week of June. Weekly active users also showed an upward trend, growing from 9.7K to 10K by the end of the quarter.
Snake.io - Fun Online Snake by Kooapps experienced moderate revenue, reaching up to $54 in early April and stabilizing around $40 per week. Downloads remained relatively stable, ranging from 900 to 1.3K weekly, with a slight increase towards the end of June. Weekly active users slightly declined from 11.3K to around 9.4K over the quarter.
Snake Run Race・3D Running Game from Freeplay LLC had minimal revenue, with a peak of $16 in the second week of April and no significant earnings thereafter. Downloads peaked at 595 in late April before gradually declining to 194 by the end of June. Weekly active users remained relatively stable, averaging around 3.5K throughout the quarter.
Tangled Snakes by Popcore GmbH saw fluctuating revenue, with a peak of $85 in late April and another high of $80 in mid-June. Downloads showed a significant peak of 820 in early June before dropping to 243 by the end of the month. Weekly active users increased from 4.3K to about 5K by the end of the quarter, with a notable peak of 5.9K in early June.
slither.io by Lowtech Studios LLC did not generate any revenue during the quarter. Downloads exhibited growth, peaking at 610 in the last week of June. Weekly active users also increased, rising from 3K in early April to 3.6K by the end of June.
The data for these insights comes from Sensor Tower, and more in-depth analysis can be found on their platform. Each game demonstrated unique trends in downloads, revenue, and user engagement, reflecting diverse user preferences and market dynamics in Denmark.